When we announced
Leper Colony™ for a Winter '99 release, our competitors
said we couldn't do it.
They were right.
But that doesn't mean we won't keep trying. Because at Biogram Software, we don't know when to quit. We shook the industry in 1998 with our announcement of Leper 2D™. We boldly challenged gamers to immerse themselves in our bi-dimensional universe. We knew we were on to something special, and we wanted you to be a part of it. We just didn't know how to reach you.
Until now.
We at Biogram Software have learned to use Internet Power™ to reach a vast world-wide audience of computer gamers like you. Here you will see first-hand just how hard we are working to make Leper Colony™, and its predecessor Leper 2D™, a reality.
Bad News for EA and id.
We are serving notice on our competitors here today: Leper Colony™ is coming. It may not be today, or tomorrow, or even in (some of) our lifetimes, but like the avian flu, it is on its way. For gamers under 20 years of age, it will be like nothing you've ever seen. Revolutions are like that. And so are we. Welcome.